Actions

Count In

From RBN/C3 Documentation

Before you render your audio parts down for use as in game stems, you’re going to want to add a Count-In to the beginning of your Tracks file. There is a tool in Reaper that will do this for you programmatically.

  • Once you’ve set the tempo for the first two bars, use the Shift+K command to automatically generate a Count-In. When the Shift+K action is used, there will be a few things you will need to do:
    • Place the Edit Cursor at Beat 1 of Bar 2.
    • mckXTqL.jpg
  • You will be prompted to Import a file to the project. This refers to the sample you wish to use for the Count-In. As mentioned in the Mixing and MIDI Set Up doc, the count-in can be just a basic sample, or a snippet cut from the Cymbals Tracks. You will have to do this prior to using the Shift+K command.
  • dhpk8Tn.jpg
  • Select the file you wish to use. Reaper will then place your count-in on a new track in the “One, two, one, two, three, four” style. It is good to note that the automatic count-in command will only work with songs that are in 4/4. When creating a count-in for songs in other meters, you’ll need to do it the old fashioned way.
  • Make sure that once your count-in is in place, Render it out into the Tracks file for use in game.
  • rACzRJW.jpg