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Reaper/fr

From RBN/C3 Documentation

Revision as of 16:48, 2 April 2014 by Ollie (talk | contribs) (→‎Paroles)

Reaper est une station audionumérique. Nous avons travaillé avec Cockos, les créateurs de Reaper (reaper.fm) afin d'ajouter un certain nombre d'actions spécifiques au RBN pour rendre la création de fichiers MIDI plus simple et intuitive.

These are basic guidelines as to how to use Reaper when Authoring. This document does not cover all of Reaper’s commands or functions, but rather provides tips to get started and how best to use this program for our specific purposes.

Other Reaper Information

Installing Reaper and the RBN Script

The installer for the most current version of Reaper can be found here: http://www.reaper.fm

After Reaper has been installed, you will then need to run the Custom RBN Script. This will install our colormaps, text event list, custom key commands, RB Preview Window, and change certain settings within Reaper for optimal use when authoring for RBN. The RBN Script can be found here: http://creators.rockband.com/tools/download

Note: Please close all other audio applications before installing Reaper, including any audio extensions that run in the background, as this can sometimes interfere with the Reaper installation

Importing and Exporting Audio

Importing Audio Files

Reaper refers to all Audio, Video, and MIDI files as Media Files.

To import Audio Files:

  • Make sure that the blank Audio Track at the bottom of the template is selected. If the Audio Track is not selected, the Audio file will not import to the proper track.
  • Select Insert>Media file. From there, navigate to where your Audio files live and select them.

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Exporting MIDI Files

When you're ready to test out a part in game, you must export your MIDI file. When doing this in Reaper, take the time to make sure all of the export settings are correct.

To export MIDI Files:

  • Select File>Export project MIDI. This will open a dialogue box that reads Consolidate MIDI.
  • Under Consolidate Time select Entire project.
  • Under Consolidate MIDI items select All.
  • Use Browse to navigate to where you want the MIDI file saved to.
  • Under Consolidate Output select Multitrack MIDI file and Embed tempo map.
  • When all of these settings are correct, the dialogue box should look like this:

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Colormaps

There are 3 colormap variations that should load by default when you start with the template. If for some reason the colormaps do not load correctly:

  • Open your midi editor, right click > file > load color maps from file > pick the color map pertaining to that instrument > open. Also make sure that your color dropdown is set to Pitch in the midi editor window.

Authoring

The RBN Template has been set up to cut down on any authoring confusion. All MIDI notes that are not needed are hidden. All MIDI notes that are needed are named and properly labeled. Note names can be seen on the left hand side of the MIDI Editor, as well as on the notes themselves.

Drawing MIDI Notes

There are a number of ways to draw and move MIDI notes in Reaper. First of all, the Snap to Grid functionality is already toggled on, so all notes will be written on a grid line. To Draw a note the size of the smallest grid unit, Double Left Click. If a VST Softsynth is assigned to the track, the first click will produce the pitch of the note about to be written. To Draw a note with duration, use Left Drag.

Moving MIDI Notes

To select multiple MIDI notes at a time, use Right Drag. When a note/notes are selected, the can be moved by Left Clicking on a note and Dragging. Also, Num 6/Num 4/Num 8/Num 2 can also be used to move selected notes one grid unit Right/Left/Up/Down.

Navigation

Navigation throughout the MIDI Editor window can be accomplished in a number of different ways. The cursor can be stepped through the grid using the Ctrl+Left Arrow/Right Arrows command.

Scrolling horizontally through the MIDI Editor is easily done by using the Shift+Mousewheel command. If you want to jump to a certain section of notes, use the Right Drag to select the notes you want to hear, and the use the L command, the cursor will jump to the left of the selected notes, or simply Left Click where you want the cursor to be.

Zooming

If a wider view of the MIDI Editor Window or Project Window is needed, Ctrl+Mousewheel will zoom vertically and Alt+Mousewheel will zoom horizontally.

Checking Consistency

Wondering if a Green/Yellow chord is the same at bar 12 as it is at bar 32? Select the first chord, and use the Alt+Spacebar command to hear the chord. Then, scroll to the second chord, select it and use the same command. It’s a fast, easy way to compare notes and chords on the fly.

Copy/Paste

There are a number of different contexts and methods in the authoring process for copying and pasting notes.

  • Copying sections of notes within a song: When copying identical note/chord patterns from one part of the song to another, we have a few options.
    • If you’re copying from one bar to the next, the easiest way is Right Drag, to select the notes you wish to copy, then use the Ctrl+Left Drag command to copy and drag these notes to the desired spot.
    • If you wish to copy a larger section of notes to a different part of the song, it’s best to use the Ctrl+C command to copy selected, then Ctrl+V to paste the notes at the appropriate measure.
  • Reducing parts to easier difficulties: When ready to reduce notes for easier difficulties, select the notes you want to move down, and use the Alt+C command. This will take any notes you have selected and drop them down one octave to the next difficulty. The cursor doesn’t even need to be at the head of the selected notes.
  • Copying notes from Expert to Left Hand (LH) Animations: To copy notes from the Expert parts down to Animations, use the Shift+C command, and all the selected notes will be copied into the bottom of the Animations section of your MIDI file.
  • Deleting Double Notes: It is very easy, when authoring songs to end up with double notes. Double notes occur when a note is directly on top of another note, or overlapping another note. Double notes will cause the game to spit out Notifies, so we want to make sure that we get rid of them. Generally, one will not be able to see when a double note occurs, so when finishing a part, before testing it, select all using the Ctrl+A command, and then use the Shift+D command. This will remove all notes that are right on top of one another. If, after doing this, Notifies still appear, scan through the MIDI part, and look for notes that may be overlapping.

Kick and Snare Drum Track Automation

The Autodrum Template

  • This project is designed to automatically generate a great starting point for expert kick and snare authoring when you have separate kick and snare stems

How to use:

  • Insert your kick stem into the track labeled Kick, and your Snare stem into the track labeled Snare
  • Insert any other tracks you need for tempo mapping into other tracks
  • Tempo map your song
  • When your tempo map is set, open the fx channel for the Kick and Snare Tracks, you’ll notice a ReaGate plugin has been setup on each track.
  • You’ll need to adjust the threshold value on these plugins (the leftmost slider) so that the slider is set a little below the volume of that drum being hit. As you play the kick and snare track, you’ll notice a green meter around that slider that follows the volume of the track.
  • Click on the timeline just before the first hit in your drum tracks and hit record.
  • At the end of your song, hit the record button again. You notice that you’ve recorded a bunch of MIDI notes on the PART DRUMS track
  • You should quantize those notes by selecting them in the MIDI editor window and hitting Q, which will bring up the quantize menu (I recommend quantizing to 32nd notes, or perhaps even 16th notes if your drum part is simple enough.
  • You can then set about cleaning up your expert drum part and adding cymbal gems to it.

Automatically Creating the Vocal Track

FauxRock_Entertainment wrote this excellent forum post on using Reaper's plugins to get you a first pass of the vocal track. Automatic Vocal Track

Using Fake Plastic Guitars to Create the Guitar/Bass Track

NOLOGO documented a process for using your current Rock Band instruments to create a 1st pass of your guitar or bass Midi. Plastic Guitar Authoring

Soft Synths

Soft Synths are simple synthesizers built into Reaper, and can play back MIDI notes for any track. Playing them back as you author can make your job easier. As mentioned in the Authoring Docs, using a Soft Synth on a given part, to check the rhythm, or in the case of vocals, the pitch of one’s work, can be very helpful. Reaper treats all Plugins the same, whether they are fx or synths.

To turn a synth on:

  • Left click the fx button on the part you wish to add it to. This button is located on the Mixer at the bottom of your screen. This will open a window with a list of Plugins that Reaper recognizes.
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  • Left click the Add button and the select the plugin you wish to add to the track. For the purpose of authoring, we would recommend using ReaSynth. It is a simple Soft Synth, consisting of basic sliders. Even if you don’t know anything about sound design, you should be able to create a sound that works for you with just a few minor tweaks.
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  • After making a patch, it can be saved by clicking on the + sign above the parameters.
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NOTE: The RBN Installer comes with preset ReaSynth patches for each instrument's track. Feel free to edit them to best suit your preferences.

Evénements textuels

Les événements textuels sont des marqueurs at the bottom of the MIDI Edit window. As described in the Authoring Docs, we use these to control play states, animations, directed cuts, etc.

To enter a Text Event:

  • Double click in the Text Event Window on the gridline where you wish the event to occur. This will open an Edit Text Event Window.
  • Type in the text event you wish to place (ie: [play]), or select it from the drop down menu and select okay.

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Paroles

Les paroles représenteront une partie importante des événements textuels contenus dans un fichier MIDI Rock Band. Pour plus d'informations sur la manière dont les paroles doivent être formatées, rendez vous à la page Authoring du chant.

Les paroles peuvent être importées à partir d'un simple fichier texte (.txt) directement dans votre projet Reaper. Avant d'importer, vérifiez que vos paroles sont correctement formatées, et séparez chaque syllabe par un espace, en incluant également les + que vous pourriez utiliser (comme ceci: sé- pa- rez chaque syl- labe + + a- vec un es- pace). Pour importer les paroles, sélectionnez les notes de votre piste de chant et exécutez l'action "Import lyrics for selected notes from file" (Shift+L si vous utilisez la config de touches RBN). Vous importerez ainsi vos paroles et les alignerez automatiquement avec les notes sélectionnées dans la piste de chant.

Une fois que vous avez importé toutes les paroles de votre chanson, vous pouvez réaliser que vous avez oublié des paroles ou un +. Si vous avez besoin de faire des changements, vous pouvez créer de la place pour vos paroles. Pour déplacer des paroles, sélectionnez les et pressez gauche ou droite pour les déplacer vers l'arrière ou vers l'avant.

Vous pourrez ainsi ajouter manuellement les paroles dont vous avez besoin en double cliquant dans la zone des événements textuels. Vérifiez que le type d'événement textuel est bien "lyric". Vous pourrez alors aligner les paroles restantes en les sélectionnant et en utilisant l'action "Align all selected lyric events with notes" action (Shift+A si vous utilisez la config de touches RBN). Cette action alignera les paroles sélectionnées avec les notes les plus proches.

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